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  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/dorksville/dorksville.net/includes/unicode.inc on line 345.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/dorksville/dorksville.net/includes/unicode.inc on line 345.
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  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/dorksville/dorksville.net/includes/unicode.inc on line 345.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/dorksville/dorksville.net/includes/unicode.inc on line 345.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/dorksville/dorksville.net/includes/unicode.inc on line 345.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/dorksville/dorksville.net/includes/unicode.inc on line 345.
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  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/dorksville/dorksville.net/includes/unicode.inc on line 345.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/dorksville/dorksville.net/includes/unicode.inc on line 345.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/dorksville/dorksville.net/includes/unicode.inc on line 345.
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  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/dorksville/dorksville.net/includes/unicode.inc on line 345.
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Unemployment rises to 5.8% in June

SMH National News - Thu, 2016-07-14 11:37
The Australian Bureau of Statistics has released the official job figures for June.
Categories: News Headlines

Fortescue tops full year output guidance

SMH National News - Thu, 2016-07-14 11:36
Fortescue Metals Group has surpassed its full-year guidance of 165 million tonnes following unseasonably mild weather.
Categories: News Headlines

Salesforce bins all Android phones bar Nexii and Galaxies

El Reg - Thu, 2016-07-14 11:21
Also cancels support for Nexus Tabs, old iOS devices in future apps

Cloud darling Salesforce is upsetting end users by giving its Salesforce1 supported devices list a number-one haircut.…

Categories: Geek News

AACo says it can be a global brand biz

SMH National News - Thu, 2016-07-14 11:18
AACo says its focus on selling processed beef is paying off, and the company will release new brands over the next three months.
Categories: News Headlines

Woodside in $460m Senegal deal

SMH National News - Thu, 2016-07-14 10:36
Woodside Petroleum is buying a 35 per cent stake in the deepwater SNE oil block off the coast of Senegal for $460 million.
Categories: News Headlines

NBN strikes deals with building groups

SMH National News - Thu, 2016-07-14 10:07
NBN Co has signed contracts with six construction companies to help build the nation's broadband network.
Categories: News Headlines

Woodside buys Senegal offshore interests

SMH National News - Thu, 2016-07-14 10:05
Woodside Petroleum will buy ConocoPhillips interests in the offshore exploration blocks in Senegal for US$80 million.
Categories: News Headlines

Dakota fast-tracks Sepeda drilling

SMH National News - Thu, 2016-07-14 10:05
Dakota Minerals has accelerated its plans for drilling at Sepeda, after sampling within the pegmatite swarm yielded multiple high lithium grades.
Categories: News Headlines

Ask Slashdot: Why Don't Graphics Cards For VR Use Real-Time Motion Compensation?

Slashdot - Thu, 2016-07-14 09:30
dryriver writes: Graphics cards manufacturers like Nvidia and AMD have gone to great pains recently to point out that in order to experience virtual reality with a VR headset properly, you need a GPU capable of pushing at least a steady 90 FPS per eye, or a total of at least 180 FPS for both eyes, and at high resolutions to boot. This of course requires the purchase of the latest, greatest high-end GPUs made by these manufacturers, alongside the money you are already plonking down for your new VR headset, and a good, fast gaming-class PC. This raises an interesting question: virtually every LCD/LED TV manufactured in the last 5 or 6 years has a 'Real-Time Motion Compensation' feature built in. This is the not-so-new-at-all technique of taking, say, a football match broadcast live at 30 FPS or Hz, and algorithmically generating extra in-between frames in real time, thus giving you a hyper-smooth 200-400 FPS/Hz image on the TV set with no visible stutter or strobing whatsoever. This technology is not new. It is cheap enough to include in virtually every TV set at every price level (thus the hardware that performs the real-time motion compensating cannot cost more than a few dollars total). And the technique should, in theory, work just fine with the output of a GPU trying to drive a VR headset. Now suppose you have an entry level or mid-range GPU capable of pushing only 40-60 FPS in a VR application (or a measly 20-30 FPS per eye, making for a truly terrible VR experience). You could, in theory, add some cheap motion compensation circuitry to that GPU and get 100-200 FPS or more per eye. Heck, you might even be able to program a few GPU cores to run the motion compensation as a real-time GPU shader as the rest of the GPU is rendering a game or VR experience. So my question: Why don't GPUs for VR use real-time motion compensation techniques to increase the FPS pushed into the VR headset? Would this not make far more financial sense for the average VR user than having to buy a monstrously powerful GPU to experience VR at all?

Read more of this story at Slashdot.

Categories: Geek News

McGrath hires joint CEO to help founder

SMH National News - Thu, 2016-07-14 09:04
Cameron Judson, who was formerly chief executive of employment agency Chandler Macleod, will work alongside John McGrath as joint CEO of McGrath real estate.
Categories: News Headlines

Parents Upset After Their Boy Was 'Knocked Down and Run Over' By A Security Robot

Slashdot - Thu, 2016-07-14 08:50
An anonymous reader writes from a report via KGO-TV: PSA: Beware of dangerous security robots at the Stanford Shopping Center! After a young boy was "knocked down and run over" by one of the Stanford Shopping Center security robots, the boy's parents want to help prevent others from getting hurt. KGO-TV reports: "They said the machine is dangerous and fear another child will get hurt. Stanford Shopping Center's security robot stands 5' tall and weighs 300 pounds. It amuses shoppers of all ages, but last Thursday, 16-month-old Harwin Cheng had a frightening collision with the robot. 'The robot hit my son's head and he fell down facing down on the floor and the robot did not stop and it kept moving forward,' Harwin's mom Tiffany Teng said. Harwin's parents say the robot ran over his right foot, causing it to swell, but luckily the child didn't suffer any broken bones. Harwin also got a scrape on his leg from the incident." Teng said, "He was crying like crazy and he never cries. He seldom cries." They are concerned as to why the robot didn't detect Harwin. "Garage doors nowadays, we're just in a day in age where everything has some sort of a sensor," shopper Ashle Gerrard said. "Maybe they have to work out the sensors more. Maybe it stopped detecting or it could be buggy or something," shopper Ankur Sharma said. The parents said a security guard told them another child was hurt from the same robot just days before. They're hoping their story will help other parents be more careful the next time they're at the Stanford Shopping Center. The robots are designed by Knightscope and come equipped with self-navigation, infra-red cameras and microphones that can detect breaking glass to support security services.

Read more of this story at Slashdot.

Categories: Geek News

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